I'm working on a new project. I'll post updates/WIPs on Twitter. It's a documentary-themed look at the incident that caused the Chernobyl nuclear "accident".
As for Abandon All Hope, I will not be returning to that project. That's how I do things, I guess. I'm working on keeping projects manageable.
I think I'll halt production on Uninvited Guests for now. I have 10 min of unused sex scenes sitting on my hard drive, so if people really want to see it, I'll edit it and upload it. I simply wasn't happy whatsoever with the scenes I was getting and was dissatisfied with how it was coming together. I'm planning to switch to Virt-A-Mate permanently, but like I said, my ability to make quality videos should increase exponentially. I still want to make noncon stuff featuring monsters - those themes will always be present in my content. I just don't wanna do it in Skyrim. Virt-A-Mate has the modern capabilities of Unity's engine and impressive functionality that is leagues beyond the most advanced Skyrim mod. I'm creating a new video titled "Metro Ambush" and when you see what I have so far, you will understand why I made the switch. I am sorry if I disappointed anyone, that was not my intent. Please let me know your thoughts.
I know it's been a while. Got busy with stuff but ultimately I've lost motivation to continue producing Skyrim content. I chose to work in Skyrim because my experience in traditional animation programs is limited, and I felt Skyrim was the easiest and quickest way to produce what I wanted to produce. Unfortunately, I became increasingly frustrated with the confines of the game - during production of my three other videos, I had a ton of ideas and concepts I wanted to integrate but couldn't due to Skyrim's aggressive limitations. Skyrim is simply too restrictive. I still wanted to make monster/non-con content, though. I discovered a program called "Virt-A-Mate" and spent a day or two learning the ropes, and I think I'd like to use it going forward. I've been working on a new video with my own animations and the visual fidelity and physics simulations are miles above Skyrim's capabilities. I'll upload a thumbnail so you can get an idea of what we're working with.
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As for Abandon All Hope, I will not be returning to that project. That's how I do things, I guess. I'm working on keeping projects manageable.
I think I'll halt production on Uninvited Guests for now. I have 10 min of unused sex scenes sitting on my hard drive, so if people really want to see it, I'll edit it and upload it. I simply wasn't happy whatsoever with the scenes I was getting and was dissatisfied with how it was coming together. I'm planning to switch to Virt-A-Mate permanently, but like I said, my ability to make quality videos should increase exponentially. I still want to make noncon stuff featuring monsters - those themes will always be present in my content. I just don't wanna do it in Skyrim. Virt-A-Mate has the modern capabilities of Unity's engine and impressive functionality that is leagues beyond the most advanced Skyrim mod. I'm creating a new video titled "Metro Ambush" and when you see what I have so far, you will understand why I made the switch. I am sorry if I disappointed anyone, that was not my intent. Please let me know your thoughts.
I know it's been a while. Got busy with stuff but ultimately I've lost motivation to continue producing Skyrim content. I chose to work in Skyrim because my experience in traditional animation programs is limited, and I felt Skyrim was the easiest and quickest way to produce what I wanted to produce. Unfortunately, I became increasingly frustrated with the confines of the game - during production of my three other videos, I had a ton of ideas and concepts I wanted to integrate but couldn't due to Skyrim's aggressive limitations. Skyrim is simply too restrictive. I still wanted to make monster/non-con content, though. I discovered a program called "Virt-A-Mate" and spent a day or two learning the ropes, and I think I'd like to use it going forward. I've been working on a new video with my own animations and the visual fidelity and physics simulations are miles above Skyrim's capabilities. I'll upload a thumbnail so you can get an idea of what we're working with.