Thanks to a very generous patron, I actually d have a VR headset! In order to make SFM stuff VR compatible, the headset was very important because I have to manually edit the renders to warp them and align them for VR use. I'm hoping to make some real-time 3D stuff in the future, but it's pretty damn tough!
@JohnsonC47, It's a trailer for my future animation releases. A lot of these renders are dated though, so the final versions will look much nicer. Also yes, her neck is a bit long, I dunno... I like long slender necks, sue me! :P
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